Thursday, April 12, 2012

ZG: Fire Mage Looking for Advice on Jin'do

[:1]Hi All,

I am relatively new to the mage thing. Basically, I started with a warrior and got tired of getting hit by everything....

Anyway, I am just wondering if anyone else is getting frustrated with that final boss. Most LFG tanks come up with bright the idea that a mage is range so should focus all their time on adds during the second phase. This sucks for me, because in my experience fire is not good for many adds coming from many directions (2 sec cast times for fireballs are not great for killing things that spawn as fast as the spirits). And I am wondering how other fire mages handle the 2nd phase of this boss. I know there is a dungeon and raid forum, but I am sure more mages read this forum.

THANKS!
Deleted by Cakezilla
I used to do that fight fire, I would Flame Strike and scorch them down, yea I found Fball to slow to keep them off the healer. Dragons Breath can also be helpfull, but in all honesty, for this fight I always go arcane, it is much less of a headache for me :)

Ablast already has a quick cast time , and instant barrage and AM on proc is much better IMO.

Modz
I actually find that more tanks think hunters have some sort of magical kill-all AoE and spammable aoe slows, so I tend to run into this problem more with her. If it weren't for that damn bow I'd just leave once the group got to Jin'do, VP be damned.

Anyhow, from a magey perspective, I roll Arcane for more and more fights nowadays including Jin'do. The little adds usually only take a Blast and a Barrage before they're down, and when it gets hectic near the end I cast BlastX4 for the full effect, then spam Explosion with a Blast on the chain every few seconds to keep the effect up. If the tank can't keep aggro on the little guys I don't even bother with AoE, I just nuke the chain and hope the rest of the group can survive long enough for me to finish it. It's worked so far.
Its how you do the fight.

Here is how.

As big add comes up, let him pounce on the tank who is in the chain. DPS him down, fast, have melee or hunter do that. IGNORE THE CHAINS UNTIL THE END. Mage, blastwave, arc explosion, dragons breath, the adds, mark up the HEALER and stay on the healer, blasting away with aoe, frost nova, flamestrike....your job is ONLY to keep HEALER Safe, ,, let them aggro onto you, let healer heal YOU>

When all 3 big adds are dead, NOW, have melee.hunter.other dps, DO THE CHAINS>

REMAIN with HEALER the whole fight. protecting him.

SAVE CHAINS TIL END.

Ez
Ads come slowly at the beginning, so you can get their attention with LB and then spam a scorch or two. I found that I get a lot of hot streaks from scorch spam, and pyros pretty much 1-shoot the ghosts.

Once they start coming in packs, flamestrike, blastwave, DB, cone of cold, nova, etc, just to keep them off healer. Once bubbles are broken, the healer should be mobile and should try to put the group between them and the adds. Just from my experience healing this fight, if you get 3 bubbles broken out of 3 jumps, you're sitting pretty at 70-80% mana, with everyone at full health, and you can afford to run around a bit. It only gets stressful and spammy when people waste jumps and you're literally chained to a bubble, without much room to run from the ghosties.

The strat I use differs from other people's, but it's worked nicely for us. I think it's counter-intuitive for ranged to focus on adds at the beginning, because they can sit on a different bubble and DPS a broken chain. Melee, on the other hand, don't have that luxury unless they are very good at running to a bubble once targeted. Hence, I ask melee to stay with me and the tank and kill the ads. Obviously ranged can take care of stragglers. The big adds don't need to be DPS-ed because they end up dying from tank DPS and melee cleaves.

Using this strategy, ranged can easily take down 2 chains by the time the third is broken, assuming respectable DPS. On my mage, I can pop CDs on the first one and solo it before the second jump (I play arcane these days). Once the last has been broken, melee can then focus on it and ranged can aoe adds. My tank focuses on gathering adds to help them out, and I try to stay out of their way.

As fire, you can keep DoTs up on the chains and switch to adds from time to time, especially if they are on the healer. I try to save RoF for the end, when they tend to come in larger numbers.

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