Wednesday, April 18, 2012

What to do with reforging gear???

So i am stumped on what to do with reforging, i understood at first i need to reforge to hit in order to get hit capped and now i am capped. But now i don't know what to do, if i could get anyone of these questions answered it would be so helpful.

1. How do i know what to get rid of when reforging.
and
2. What do i replace what i am getting rid of with. (Is there some kind of pairing, like does it always go crit->haste, or mastery->crit) just an example.

If someone can please help me out with this it would be so useful.

Thanks,
Lucronth(Arcane/Fire Mage)
Spirit is useless for mages, so that's what you first want to reforge into hit/haste/crit.

There's not really a "pairing", it's basically just Spirit->anything that's not spirit (hit, haste, crit, whatever)

You can be either dungeon or raid hit capped, lots of folks switch between the two caps (dungeon cap is lower than raid hit cap) and constantly tinker with that, which I don't have the patience or time to do.

I reforged everything I could into haste after reaching raid hit cap. :P

Generally the rule of thumb is:

Hit to cap (or as close to it as you can. This is the first expansion where Hit isn't always the most important thing ever. INT is more important so you don't want to gem for HIT unless the socket bonus makes sense).

Haste to soft cap. It's 12.5% and depending on your raid group you might need significantly less. For example if you have a Shadow Priest you only need 7.5% due to their 5% buff. Unfortunately for me, I don't run with anyone that can provide additional Haste so I had to go to the cap on my own.

Crit. Just as much as you can.

So when reforging, the first thing to forge out is Mastery. It's not useless to us but it's nowhere near as good as the other stats. Most of your reforging is going to go towards Hit but if you have pieces with Mastery after getting Hit capped, go for Haste or Crit.

As far as Spirit goes, the first rule of thumb is to not take Spirit gear in the first place. Spirit is complete 100% useless for us. The only thing it's good for is reforging and you'd be better off with a different item that didn't have spirit on it in the first place. If you do end up with a Spirit item as a temporary item, forge it with the above rules.

As far as Spirit
Okay so i think i understand, so since i raid and i am raid hit capped i should start reforging to critical strike and haste.

What i don't understand is you said mastery is not as important, that doesn't seem right because if you go by what MaxDPS.com says with gems it is as follows:

+40 Intellect is - 44.22 DPS
+40 Haste is - 21.85 DPS
+40 Mastery is - 16.74 DPS
+40 Critical Strike Rating is - 14.81 DPS

So wouldn't it be that Critical Strike Chance is the least useful of them all, that is at least how i take it, but i could be wrong.

And the other thing how are you supposed to know what to stat to reforge out of, do you reforge out of the lowest stat or the highest stat or is it basically pick of the litter and you have to choose your self?
Okay so i think i understand, so since i raid and i am raid hit capped i should start reforging to critical strike and haste.

What i don't understand is you said mastery is not as important, that doesn't seem right because if you go by what MaxDPS.com says with gems it is as follows:

+40 Intellect is - 44.22 DPS
+40 Haste is - 21.85 DPS
+40 Mastery is - 16.74 DPS
+40 Critical Strike Rating is - 14.81 DPS

So wouldn't it be that Critical Strike Chance is the least useful of them all, that is at least how i take it, but i could be wrong.

And the other thing how are you supposed to know what to stat to reforge out of, do you reforge out of the lowest stat or the highest stat or is it basically pick of the litter and you have to choose your self?


Okay so i think it just clicked, for example if the item has(Hit and Critical Strike), then i reforge the(Critical Strike Rating -> Haste), and if the item has(Hit and Haste) then reforge(Haste -> Critical Strike), and then if(Hit and Mastery) then reforge the(Mastery -> Haste).

Is that about right?
So i am stumped on what to do with reforging, i understood at first i need to reforge to hit in order to get hit capped and now i am capped. But now i don't know what to do, if i could get anyone of these questions answered it would be so helpful.

1. How do i know what to get rid of when reforging.
and
2. What do i replace what i am getting rid of with. (Is there some kind of pairing, like does it always go crit->haste, or mastery->crit) just an example.

If someone can please help me out with this it would be so useful.

Thanks,
Lucronth(Arcane/Fire Mage)


Your answer is probably hard since your are arcane and fire spec'd

Generally, I respec the lowest priority dps stat into another.

Fire currently has little use for mastery so I reforge that to Hit (to cap)/hast/crit

Arcane has great use of mastery and little use for crit so an arcane mage would likely reforge all crit to hit (to cap)/mastery/haste.
So i am stumped on what to do with reforging, i understood at first i need to reforge to hit in order to get hit capped and now i am capped. But now i don't know what to do, if i could get anyone of these questions answered it would be so helpful.

1. How do i know what to get rid of when reforging.
and
2. What do i replace what i am getting rid of with. (Is there some kind of pairing, like does it always go crit->haste, or mastery->crit) just an example.

If someone can please help me out with this it would be so useful.

Thanks,
Lucronth(Arcane/Fire Mage)


Your answer is probably hard since your are arcane and fire spec'd

Generally, I respec the lowest priority dps stat into another.

Fire currently has little use for mastery so I reforge that to Hit (to cap)/hast/crit

Arcane has great use of mastery and little use for crit so an arcane mage would likely reforge all crit to hit (to cap)/mastery/haste.


What do people mean exactly when they state is as Hit/Mastery/Haste, that is basically the only thing that is unclear with me.
That is the stat priority order.
Okay so now with Arcane Spec it says that Mana Adept increases damage done by 22% based on mana left in pool, so does that mean the cap for that would be 22?
Arcane: Hit, then Mastery or Haste, then Crit.
Fire: Hit, then Crit, then Haste, then Mastery.

That's your priority order. Do that.
Of course you could just have Rawr do the calculations and it is a LOT easier on the brain. It is at:

http://elitistjerks.com/rawr.php

Have it pull up your character from the armory, have it do an optimize. If it tells you certain gems or enchants "aren't available" go in and manually tag them as available and try again. It will tell you what you should change and you can see what effect it will have on your stats.

There is no reason to not use it to at least analyse, even if you decided not to make the changes.

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