Wednesday, April 18, 2012

arcane stat priority

I have read different opinions on this and I would like to see if there is agreement. From that I understand (after Int and Hit) it is Mastery > Haste > Crit if you do not have the 4pc T11 bonus and Mastery > Crit > Haste if you do have the 4pc T11 bonus. The difference, as I understand it, is the T11 bonus may push you to the GCD when in the burn phase and time warp is active. Is this correct?
Even with 4 piece t11 Rawr shows that haste is a little better than crit, so it would be -

Int >>>> hit >> mastery >> haste > crit.

Simulationcraft gives weird results with the default simulation settings. Its scaling value for crit is about 15% higher than haste (in 359 gear), BUT if you actually trade a little haste for crit the simulated dps goes down. So simulationcraft is disagreeing with itself; I think the problem is more likely to be in the scaling calculation than in the simultation, so I'm betting simulationcraft would agree with rawr if that bug was fixed.

Keep in mind that haste is much better than crit when not affected by heroism, so -
If you are in group with super dps heroism will be active for a larger % of the time, the gcd haste cap while affected by heroism will be more significant, and rawr/simulationcraft may rate haste too high for you. For me personally my guild is low on dps, which makes haste more valuable than rawr/simulationcraft estimate.

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