1. Arcane Blast...the debuff expires way too quickly. 5 seconds is not long enough, in PVE and especially PVP. In boss encounters where there's movement involved (95% of them), Arcane already struggles with finding time to cast without standing in something bad...and then we lose our stack and must start over. In PVP this is particularly maddening, because we're always getting interrupted, silenced, or cc-d...and when we're already so vulnerable from our long cast times and lack of control, this could be improved greatly if you put the debuff on a 10 second debuff instead. It breaks my heart every time I've got 4 stacks up...and then have to start over after getting a full length fear.
2. Invisibility...there is currently a bug that clears all of your targets when invisibility expires or breaks. This is so annoying. Whilst invisible, if you start casting a spell at a target, you'll break invisibility, lose your target, yet, you'll finish your cast and it will connect to the target you lost. But, then you have to re-click on said target before casting a second spell. This is maddening in pve when there are many mobs out and you're trying to click on that one kill target...or in pvp when your target can be running away, los-ing, vanishing, or hiding behind a bunch of other teammates, and re-acquiring the target THIS VERY SECOND can sway the battle.
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