Saturday, April 21, 2012

My Ideas for Arcane, What do you think?

I love arcane mage.. for pvp and pve. I have a few idea's that would make it both more interesting and fun and more effective in Both pvp and pve, Tell me wha tyou guys think. Missles while moving! NO i have a better idea, arcane is about manipulating time right? you cast missles and a version of you casts it while you can move and cast somthing else, as if you poped into the future a few seconds and the past you is still casting the spell, it would be great for mobility and fun, also great for pvp so you dont have to icelance spam between barrage when running your ass off :P. Also somthing like, I dont know time snap :P somthing that moved your mana health and status back 5 seconds, maybe even position if thats possible, would give u a defensive CD that arcane really needs in pvp also a mana managment cd for pve, alowing for another burst period then time snap back to higher mana instead of just relying on evo, would make it more fun for sure. What do you guys think?
Please stop trolling the boards with this stuff. We understand that you think that arcane needs new toys. We don't, however, need this in every thread and even in its own post.
How bout giving us the old style of arc dps? The one where building up arc blast adds up to more damage to the other spells.
I wish Arcane could be more reliant on its own spells. At least having a better defensive cooldown that they can talent for or something. I coulda swore timewarp was going to be something special for arcane mages... guess not :/

Mage Leveling Spec

Which is the best?
There is no "best" IMHO.

Leveling is so trivial now you can pretty much pick a spec, roll your face across the keyboard, and gain levels.

For me I went Arcane till my low 50's then took Frost to 85. Reason being I felt Frost was kinda gimped at low levels, but once you get a stockpile of talent points it is really awesome.
I agree with Tihra pretty much. For example, I did it in reverse. I leveled frost to 80, then arcane 80-85 because of the talent that applies slow with each Arcane Blast. Either way, learn your spec's kiting abilities, and leveling is a breeze.

mage arena

anyone else bored of melee cleave strat being train mage till it dies. Currently playing at 2400 mmr and seems thats the strat for every comp its getting pretty tiresome doing the same thing every match q enter buff kite and try and get a kill before ooming and without the mana to barrier or use novas not including pet nova = healer ooming fast. In b4 get your partners to peel they do and i get sum good drinks off during games but alot of the time it just prolongs the inevitable the melee cleave with unlimited resource wins. Anyone playing at similar or higher mmr / rating have any solutions? Im armor swapping prior to huge burst on me then swapping back once cds are over.

Fire mage questions

soon to be 85 fire mage and i have alot of questions heres what i know, fire mages need alot of crit 17% hit and thats all i know. Questions.... What should i gem? being specific what should i gem for yellow sockets blue sockets or red sockets, If theres a rotation please tell

Anything else you can tell me about the class/spec would be nice.
http://elitistjerks.com/f75/t110326-cataclysm_fire_mage_compendium/
This is the ej fire mage compendium, and will tell you everything you need to know about fire dps, and is updated regularly.

Druid/warrior versus mage/rogue

I thought this was supposed to be a bread and butter match but we lose to this team about 80% of the time.

Heres our strat-

I go head to head with warrior until druid pops out. Rogue goes on druid, I deep freeze -> RoF the warrior. Warrior usually trinkets this and immediately hops onto my rogue. I usually am able to cc the warrior long enough for us to get the druid to pop tree. Once he pops tree we try and reset, but we run into problems, my rogue cant stay alive long enough and cant get a restealth with bleeds on him. I try and get the warrior off of him, but druid constantly dispels my stuff and the only thing I can do is Deep freeze and blanket cs which still isnt enough time. My rogue usually is dead before We can get the reset and blind the warrior and go for the druid kill.

Should we be going after warrior? If so, how do we counter the retaliation and tree form. Druid usually trinket my RoF, he gets blinded, warrior pops retaliation.

I'd really appreciate some help with this comp on what to do.
always go on a warrior. force a tree/enraged regen with your first smoke bomb. Reset and nuke the warrior again. Playing against a good warrior/healer is a pain in the ass, since the warrior will eat you or the rogue with proper dispels.
If you ever get shammy warrior just quit. going up against shear charge pummel spell reflect and grounding as a mage is a nightmare.
I don't die to that team, but I can't peel enough for my rogue. He usually dies because he cant get bleeds off and cant get away from the warrior. Ok so we go for the warrior. And we want to get the warrior to pop enrage regen and get the druid to pop tree and trinket. Whats the best way to approach this.
always go on a warrior. force a tree/enraged regen with your first smoke bomb. Reset and nuke the warrior again. Playing against a good warrior/healer is a pain in the ass, since the warrior will eat you or the rogue with proper dispels.
If you ever get shammy warrior just quit. going up against shear charge pummel spell reflect and grounding as a mage is a nightmare.
How are you getting a reset when the Rogue has bleeds on him?

Just curious, new to Mage/Rogue.
^^^^

This is exactly the problem. It used to not be an issue as druids didn't have magical dispels thus i could freeze the warrior for hours and DF, imp CS the druid to give my rogue enough time for the bleeds to come off.

In cata this is a whole different story as all healers have a magical dispel giving the warrior free rain over my rogue. Is it possible to burst through druid heals when he is in tree form?
Jesus, don't listen to these guys. Sup i play rogue/mage at 2416 rating.

Druid/mage is easy to beat and only loses if the team is truely ultra defensive and can get you or the rogue down in a Tdown. That's the ONLY time.

Go on warrior, hard, make sure to pet nova to get a fof charge, when druid comes out, rightclick gladius to make him your focus and hit him with a DF/rof and then kidney warrior during that time. before your pet nova breaks, he will be atout 70% hp by that time if you guys are actually getting openers on him. (make sure to sap warrior so he wastes his sap break and hit him with a CSand you should be casting Fbolt during that time, and do what was said above.

Most druids trinket Rof in the Df/rof CS him, and when cs is off, smokebomb, warrior will leap out and then charge either one of you, your rogue vanishes during this time. This is where you can do either 2 things. CC druid for 4 seconds(dr from rof) and resit back on warrior with Sdance going or hardswitch to druid You will still have blind/redirect/etc. REMEMBER, don't get into train mode, u have the ability as a mage, to frostbolt anyone at any time with this comp and causes switches, rogue will WANT to be on warrior mainly, a rogue if he's determined will never die to a warrior, bleeds don't matter, due to cripple kiting and KS/gouge(gouge mainly if he's sub) This comp can work if you're sub or even if you're envenom(which melee cleaves even more so).

This comp revolves around alot on the rogue not being a retard and trying to play like he's envenom if he's sub, tell him to think like a tool of control for you, with sdance being the surgical scalpel for you. Sub is all about control and holding people down, this comp, while not as potent as pre-patch shadow/rogue is still strong because mage is hard to hold down, and with a rogue there peeling, even harder and can cause moments where a team WILL make a mistake.

Hope the wall helped.
Yeah, basically what Dunnerdawg said. Start on War to get druid out. You can even keep the rogue stealth to try and find the druid and just let you start out on the warrior all by yourself. You might be able to catch the druid in a sap.

If you catch druid in the sap go hard on the warrior, and kite him some what near the druid so your rogue can combo sap with his blind. He will either have to eat an 8 second sap while you are kite/dpsing the war and then trinket blind, or trinket sap and eat a full 8 second blind.

Whichever he trinkets out of then, you as the mage, will want to Deep/ring the druid for another 8-10 seconds of cc. So you have a chance to pull off a full blind + deep/ring on druid while having the option of having your rogue redirecting a kidney ( which probably isn't ideal because of Dr's with deep freeze) or you can, if you rogue is really good, after you cc chain do a vanish garrote for 4.5 sec silence + shadow stepping to warrior and then your blanket cs for like 6-7 seconds of silence.

The rogue shouldn't be "tanking" the warrior. But kiting him along with you with disarms and crippling poisons.

Also if you have good timing when you catch the druid in a cc chain you want to focus on war. Have your rogue conserve his energy some so that somewhere near the end of the cc chain you can have rogue smoke bomb/kidney shot war. Make sure you are ready to be in the smoke bomb and blow all your offensive cd's on the war.

That's where the rogue vanish garrote/mage blanket cs on the druid comes into play if you can't quite finish off the war. But with crippling poison and your nova's you can also have your rogue premed to do a second smokebomb you can coldsnap for another deep/ring for a few extra seconds of ccing...
I wouldn't try to focus down the druid unless he as already blown tree form, and trinket (so he can't get out of a deep freeze or full kidney) and is in a bad spot (in the open so he can't pillar hump los you as the mage) and you are able to get the war in some kind of cc chain so he can't charge in and peel you and the rogue off before finishing druid.

It's just a matter of being able to really time out your cc chains focus one down.

If you couldn't finish off the warrior and he has a full run of dots. See if you can hard switch the druid and put the warrior in a nice cc chain... etc...

Old Player, New Mage

Hello WoW Community,

I have played a few classes in my day, have done a few raids, but unfortunately have not played in a long time. I obviously came back to WoW because of the major changes that have taken place, but that also means I still have a few things to learn. I decided to start fresh and have done a little reading on mages, but I would like some insight from "the veterans" on the most efficient spec I can pursue while leveling?

Thanks!
Studbucket
Hey i'm the same way bro. I created and started leveling a mage too. I was gone since late 08, early 09. Frost is now good for leveling.
1) Pick any spec

2) Roll your face across keyboard

3) Gain levels

Leveling is ridiculously easy now... in fact you will outlevel the zones you are in and be looking at green or gray mobs before it's all said and done.

Personally I leveled Arcane till my low 50's then went Frost to 85. Reason being I felt Frost was pretty weak without a stockpile of talent points, but once I got there it was golden and a great leveling spec.
I wasn't aware leveling was so simple now, but I guess I can't complain if that significantly cuts back on the amount of time I have to roll my face across the keyboard.

Tihra, I see what you mean about Frost. Should be a sound method to get to the cap with haste!

Why is the nerf part of Frost Specialization?

Kind of seems like a slap in the face to have our Frost Specialization state that it "Increases Frost spells and Frostbolt by x, but reduces your mastery by 6". Is that supposed to make people want to spec Frost? If you are going to nerf the mastery, just do it. Don't think we need a constant reminder every time we examine the tree.

Depressed

I look through the forums about other classes and other topics and i see that, oh so comforting, blue BLIZZ caption next to the post. I get comforted that they actually listen to what we post here. I look down the mage thread for 20 min and can't find 1. I dont even know why im posting this right now.

Mages are not Overpowered

Mages, since the first expansion was released, have had our damage output in PvP crippled due to resilience effecting our crit damage and crit chance. This innately affected mage PvP due to our class being based around crit mechanics in all 3 of our talent trees (being a pure dps class and all).

Now that resilience has been put in its place and it isn't throwing off game balance against crit based classes like it was, a lot of classes, and not just mages, are hitting harder.

Also keep in mind, health pools are going to be ridiculously huge at 85 and that's going to prevent people from being able to complain about getting killed before they have a chance to do anything. Saying that will just constitute badness on the victim's part.

I see a lot of mages saying how overpowered they are, but to be honest a lot of that is ego and also them feeling inflated after having been on the back burner for so long. I actually think mages are in a very balanced state in the game alongside any other DPS class and I'm noticing that right now in PvP every class seems to have a solid chance against any other class.


Please stop making "Mages are so friggin' OP" and the obvious counter "Mages are NOT OP" threads. They just sapawn more of each other. Frankly it's getting boring trolling these. My heart just isn't in it anymore. :-(
Mages where fine in damage in BC .


Not from what I remember. Sure were plenty of mages being shelved for walrocks during those times.
vanilla mages didnt have ice lance...or even cone of cold. ahhh the good ol' days.
Mages where fine in damage in BC and WotLK. The reasons we did so little damage is because we had survivability and control rivaled by none.


That is not true. In BC and in WoTLK we had unfair 10% damage coefficient nerfs to our main nukes. It disadvantaged us in PVE and PVP.

And it is a LIE that our control is rivaled by none. A warlock can fear you and DPS you at the same time without the CC breaking, and also interrupt you with a succy at the same time, not to mention deathcoil.

In fact every class has CC these days, it's a totally different game now and Mages should no longer act like CC kings, ours is good but it IS rivaled by many.

Mages where fine in damage in BC .


Not from what I remember. Sure were plenty of mages being shelved for walrocks during those times.

That was because warlocks were stupidly overpowered, not because mages were bad.
I'm just gonna throw this out here:

Hi, my name's Aedistan, and I got crit by an AB for 15k through 50% resilience.



OP? Maybe. Right now, 80's twinked out in pvp gear or raid gear are imbalanced as always in lower tiers, but if this bracket is a precursor to what Cata scaling will be like, if all it takes is an Arcane Blast to hit me for 40% of my health (even as a crit, this is ridiculous), rbg's will probably be maybe 2 or 3 Arcane mages with the heals and juggernauts peeling off melee and ranged from the arcane. This is especially problematic when there's enough chaos to mask an AB or two before it's too late. Even if the person had full raid gear on, if they're in the midst of chaos and aren't noticed, they might as well have 100% resilience.

I'm not saying Mages in particular are OP; there's a few classes out there that can crit massively. I'm just pointing out a particularly massive crit which happened to come from a mage.

i dunno about higher geared mages like arcane in heroic BiS gear but i hit for 54k in the razorscale fight in Uld 10 with Deep Freeze. I dunno where to compare damage logs and such, help would be appreciated.
People complaining about arc mages in pvp is starting to bug me.
If you let a mage get 4 stacks of AB, you deserve to be torn apart.
Arcane is fine. l2spell reflect. I respect any fire mage / arcane mage that can beat me. Im glad to see some mages play a higher skill cap spec then flavor of the month (FOTM) frost.

Ice lance / cone of cold 100% nova Are not fine.

I can perfectly execute a silence + focus fear / pummels on pet / spell reflects on deep freeze

And still lose because somewhere down the road they'll finally get me stuck in a GCD and pop 3 8k ice lances.

Wrathful warriors should not have to pop every single cooldown and still have 0% error output

Just to win againest a frost mage who got all their wrathful from honor points and don't even have shoulders.

Enjoy the nerf, It will come. Feel free to comment.

how do i level

Hey I havn't played this mage since TBC, and I'm noticing the class has changed quite a bit. I preferably want to level as fire but what should my rotation be on basic mobs/instances? Basically tl;dr: how to level as a mage
Umm leveling as fire will have you spamming fireball for most of the time, and a couple of aoe spells.

But until you get talents like hot streak and abilities like living bomb, fireball will be the spell your casting most of the time. flame strike is okay to use again once the floor dot is gone for aoe, but you really don't wanna get into the habit of spamming it.
The second tier talent "impact" will have you spreading ignite and other dots to nearby targets when you use fireblast. (And for the love of god, new mages please stop hard casting pyroblast every cast)
Depending on how fast mobs die, you may also be able to just scorch spam. If I were you, I'd get improved scorch talent so it is free to cast.
Target an enemy, cast Pyroblast. Cast fireball. Cast the last fireball (assuming it isnt dead already). For elites its a little different and really you wont have access to a lot of the core abilities that make fire awesome till the 60s.

That said, as fire you will still be 2-3 shotting normals all the way to northrend. Then its 5 or 6 shots if you are unlucky.

Once you have the abilities youll want to start a fight off with either a scorch or a pyroblast to apply critical mass which increases the crit chance of all fire spells. Second you want to put on living bomb (gained at 69), and then flame orb (gained at 81). From there its fireball spam till you get hot streaks which you use immediately and impact procs which you use to spread dots to multiple mobs. The only tricky thing to use is combustion (speced into at minimum 39). The reason why combustion is tricky is because you want to use it when you simultaneously have critical mass, a large ignite (the most important thing), Living bomb (second most important thing), and pyroblast's dot (least important thing) on the target. There is an add on that almost all mages use called combustion helper to make sure combustion is used at the right time.

arcane dps question

So i'm in the process of building up rep and just running regular dungeons to get into my 333's...

I have been running with guild, and have noticed as everyone is gearing up together, pretty evenly... that their dps is increasing and mine is staying around the same at 7k ish, given the fight. I'm currently up against a warrior and a shammy.. both are doing about 9 now.. it seems as i get gear my dps is increasing very minimally compared to the others..

I asked in trade chat about reforging and thru the trolls got some advice in reforging everything into mastery.. i did that, but dps went down a bit.. I'm keeping mana pool high, but w/ regular dungeons no fights are long enough to require an evocate ..

Any tips? should I gem a certain way (other than hit and i know i'm in greens) or is this just the arcane experience while gearing up...

Thanks!
Don't bother gemming or enchanting until you have at least 333s; I don't usually until I get 346.

Your hit is fine for heroics, your mastery is a bit low: grab a couple of the cheap justice point pieces if you absolutely cannot get a piece to drop.

If bosses are dying before you get to evocate, even in reg, then you're doing it wrong. Reg bosses (total group dps: 34k=9k+9k+7k+6k with wiggle room) should stay up for at least 40 seconds, barring boss mechanics like Rajh and Erudax.

7k dps is respectable, though, for an overall number in your gear. Hopefully that's not your spike dps.

I would suggest upgrading to a mh/oh combo instead of that staff. While it's a nice staff, the added stats of mh/oh can't be beat, especially considering the oh intellect enchant.

EDIT: Also, your average ilvl is now 329. You should be able to queue for heroics with a guild group, and they can carry you until your dps gets a bit higher.

Is the Arcane "buff" live yet or not?

Anyone know?
/flex

it is now
not here
ok looks like it is live, just did 11mil damage to a dummy and not once did i run out of mana, just evocate whenever volcano card has a few seconds left on the buff and it brought me back to full.

totally lame dps though, 11k overall dps after 11mil damage, probably need to reforge my junk
Was there another buff (in addition to the Mana redux buff) that I am unaware of?
after playing with it for awhile, turns out you can use nothing but arcane blast during heroic boss fights and still have mana to spare, doing 17k-24k dps by the end of the fight depending on the amount of movement required during the fight

Priest/Warlocks Unbeatable ?

Am I the only one that has this issue ? I went Fire (Bad idea I know), wasted my money. So I went back Frost, sure I lasted, slightly longer. However, seeing as how I have to actually cast a frost bolt, try an steal their shield, which is cloaked with other buffs I do not need, I found myself doing next to no damage. I have even seen some fights end with them at 90%. What am I doing wrong ? Oh ya, I dont even have the energy to write up anything on Warlock, im sure you know what im talking about. Oh ya, forgot to throw in thier that most of em just DoT, and run the other way. Around a pillar or corner, or just keeps maxium distance. More dots, some minor spell here and thier they cast, but the damage really does add up.
there not unbeatable you just need to try arcane. with that you can silence them then hit them with AB a few times and win. if they throw on too many dots do the mirror image trick when u cast that then ice block then you go invisible pop up behind them while there busy attacking the fakes kill em. :P

Feedback on frost twink

Hai... Im planning on twinking this toon out at 70 (not much choice as im bc capped)

my plan is to first hit around 33% crit, cap spell pen/hit (or close to)

That should leave me with a fair few empty gems slots. I was thinking to first stack resil until I hit around 32% then fill the rest with int and a bit of stam.

You think thats the best plan? What % dmg reduction do u guys like to run for solo q bgs? Should I be trying to get haste up to high lvls before resil/int?
I don't think trying to get to 33% crit is a good idea. You might jip yourself out of useful stats like haste. Besides, I don't think it's possible to reach 33% crit at that level.

If you want to survive more rather than do more damage/CC, then stacking resilience is the way to go. I, personally, wouldn't stack resilience because I prefer to go "offensive" rather than "defensive". I'm personally at around 33% damage reduction, but that's because I'm bathed in shiny epix.

I say raise your crit slightly (around 18-19 perhaps?), but you could go for other stats like haste in order to get quicker casts off after you finished with crit rating.

This is just my opinion though.
ok thx for the thoughts... for the record tho 50% crit unbuffed is possible at lvl 70 due to stacking wtlk gems in bc epics. 33% is pretty easy to obtain with a couple gems and leatherworking. I guess ill try for a even mix without giving up too much haste.

Spell pen

Can your spells get resisted even with max spell pen?
no

Negative ghostrider
yes

joke

no
No.

There is a trinket that increases spell resist by 400 or so for a short duration, but almost no one uses it.

Stack 240 and you should never get a resist.

Mana adept, is it flawed for Intel procs?

Question (concern) about mana adept and Intel increasing procs. Intel procs increase my total mana allowed, but don't raise my current mana (when my mana is 60,000/90,000, or 66%, and I proc all my intel, I go to 60,000/130,000, or a little less than 50%). If mana adept is based on percentage of mana remaining of my total, doesn't this actually reduce the effectiveness of my mastery bonus? I could see if it increased my current mana (going to 100,000/130,000) but it doesn't do that. Please help me figure this out.
Yes, it does reduce the effect on mastery, but generally speaking the int proc is still a dps increase, even with the loss to mastery since int is such a ridiculous stat. You also get more mana back through mage armor since it's percentage based and your total pool has grown.
The Int procs increase DPS, but it isn't fun knowing that you'd get more out of the same item or enchant if you were any other spec of caster. It just feels like a problem that shouldn't exist. Tanks and PvPers automatically gain the HP to fill up their bar when they pop cooldowns to increase their max HP. I don't think it's beyond reason for casters to get the same topping up effect when their mana bar inflates.
You do get more. During the inflated int you will regen larger chunks of mana, so that when the int buff wears off you can end up with a higher mana percentage than when you started.

You do more damage while Power Torrent is active
You do more damage after Power Torrent wears off

How's that bad?

Pet action frame bar

Hey guys, I was wondering if anyone knew a script or addon that can remove or hide the pet action bar frame. Since pets are always out know he bar is ugly and annoying. If anyone has any sort of script or addon that would be amazing.. Thanks on advanced
Bartender

Glyph of poly

Glyph of Polymorph
Someone help me understand why there's a glyph that remove your DOT's?
Because its all dots if someone dots something up you can't poly it, even if it was supposed to be poly'd and the dot was accidental. So basically you can keep polymorph up unless someone is directly attacking.
^
I have used it many times because of accidental dots or dots being spread
Oh, lol how dumb i was, didn't even knew that...
now i see why my polys failed so much..

Thanks for replying :)
^
I have used it many times because of accidental dots or dots being spread


You're crazy if you ever take out G of poly.

Hard cast Pyro?

Would it be viable to open up a boss fight with a hard cast pyroblast so that you are guaranteed and combustion right away? It's a real POS having to depend on hotstreak to proc.
The pyro dot adds very little to the combustion damage (the highest contributing factor being ignite). That said it is always good to open a fight with a hardcasted pyro and pray it crits giving you a big ignite. This way you don't really have to delay your flame orb cast.

Mage leveling spec

So i decided after a long time to play my mage again. im level 66 and was wondering what spec would be the best? currently im arcane with fire OS. atm it feels like arcanes the best. if i pull a mob it doesnt even have time to get close. however if i pull more then 1 i take hits hard.

My OS is fire and i just dont know how to use it correctly.

as for frost i havnt tried to use it since like level 20ish.


SO is any of the 3 specs really better for leveling then the other 2 or is all just a matter of which you prefer? thanks : )
Level 66, I preferred Arcane. Frost was boring to me. For pulling, I generally sheeped 1, burned other down and if there were more than 2, I would frost nova any that got too close and burned them after my initial target.

I never leveled fire since pre-4.0 when Pyro's cast time was awlful. Now I generally pull with pyroblast, Living bomb and then fireball/scorch for single targets. For multiple (3+) I open with blastwave, living bomb, scorch and hope to spread DOTs w/ impact proc. Dragon's breath if they get close and frost nova if needed.